PM3.02 - Pit - Action - 0x114 SpecialHi

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
  2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(OnGround)
  4. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  5. PreviousInterruptAddRequirement(InAir)
  6. if (OnGround)
    1. SetAirGround(18)
    2. SetEdgeSlide(Airbourne)
    3. ChangeSubactionRestartFrame(SpecialHiStart)
  7. else
    1. SetAirGround(0)
    2. SetEdgeSlide(Airbourne)
    3. CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
    4. ChangeSubactionRestartFrame(SpecialAirHiStart)
    5. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
  8. loop Infinite times:
    1. LoopRest
  9. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
    1. ChangeSubaction(SpecialAirHiStart)
  10. else
    1. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
      1. else
        1. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      2. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }

      Exit Script