PM3.02 - Squirtle - Action - 0x11b
Entry Script
- Subroutine(0x23c44)
- CreateInterrupt { interrupt_id: None, action: 0x11c, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CallEveryFrame { thread_id: 9, script: 0x18090 }
- loop Infinite times:
- if (OnGround)
- Subroutine(0x231c4)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialSOverTurnStart)
- else
- ChangeSubactionRestartFrame(SpecialSOverTurnStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- ChangeSubaction(SpecialSOverTurnStart)
- else
- ChangeSubactionRestartFrame(SpecialSOverTurnStart)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (OnGround) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- UnknownEvent { namespace: 0x4, code: 0x5, unk1: 0x0, arguments: [Value(24)] }
- LoopRest
Exit Script