PM3.02 - Squirtle - Action - 0x11e

Entry Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
  2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
  3. PreviousInterruptAddRequirement(InAir)
  4. SetEdgeSlide(Airbourne)
  5. SetAirGround(0)
  6. ChangeSubactionRestartFrame(SpecialSRebound)
  7. SyncWait(5.0)
  8. CreateInterrupt { interrupt_id: None, action: LandingLight, requirement: (OnGround) }

Exit Script