PM3.02 - Squirtle - Action - 0x11e
Entry Script
- BoolVariableSetFalse { variable: LongtermAccessBool (0x73) }
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- SetEdgeSlide(Airbourne)
- SetAirGround(0)
- ChangeSubactionRestartFrame(SpecialSRebound)
- SyncWait(5.0)
- CreateInterrupt { interrupt_id: None, action: LandingLight, requirement: (OnGround) }
Exit Script