PM3.6 - Bowser - Subroutine - 0x2c788
- if ((RandomAccessInt(ThrowDataParam1) Equal scalar(0)))
- FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(ControlStickYAxis) }
- FloatVariableMultiply { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 40 }
- if (AnimationHasLooped)
- IntVariableIncrement { variable: RandomAccessInt (0x1) }