PM3.6 - Bowser - Subroutine - 0x2c788

  1. if ((RandomAccessInt(ThrowDataParam1) Equal scalar(0)))
    1. FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(ControlStickYAxis) }
    2. FloatVariableMultiply { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: 40 }
  2. if (AnimationHasLooped)
    1. IntVariableIncrement { variable: RandomAccessInt (0x1) }