PM3.6 - Bowser - Common Subroutine 0x901a21e0
- IntVariableSet { variable: LongtermAccessInt(StarRemainingTime), value: 10 }
- CreateInterrupt { interrupt_id: Some(10005), action: DamageFall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
- Return