PM3.6 - Ike - Subroutine - 0x1faf4

  1. if (not(BoolIsTrue RandomAccessBool (0x11)))
    1. IntVariableIncrement { variable: RandomAccessInt (0x1) }
    2. if ((RandomAccessInt (0x1) GreaterThanOrEqual InternalConstantInt (0x5dc3)))
      1. BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
      2. SoundEffect1(5914)
  2. Subroutine(0x2fd50)
  3. if ((RandomAccessInt (0xb) Equal scalar(120)))
    1. FlashEffectOverlay { red: 255, green: 100, blue: 100, alpha: 0 }
    2. SetColorOfFlashEffectOverlay { transition_time: 45, red: 255, green: 70, blue: 70, alpha: 255 }