PM3.6 - Ike - Subroutine - 0x2fc10
- if ((RandomAccessFloat (0x5) GreaterThan scalar(4)))
- FloatVariableSet { variable: RandomAccessFloat (0x5), value: 4 }
- SetVelocity { x_vel: 0.0, y_vel: 0.0 }
- if (OnGround)
- AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
- else
- AddVelocity { x_vel: Constant(1.0), y_vel: Constant(0.0) }