PM3.6 - Ike - Subroutine - 0x2fc10

  1. if ((RandomAccessFloat (0x5) GreaterThan scalar(4)))
    1. FloatVariableSet { variable: RandomAccessFloat (0x5), value: 4 }
  2. SetVelocity { x_vel: 0.0, y_vel: 0.0 }
  3. if (OnGround)
    1. AddVelocity { x_vel: Variable(RandomAccessFloat(Address(5))), y_vel: Constant(0.0) }
  4. else
    1. AddVelocity { x_vel: Constant(1.0), y_vel: Constant(0.0) }