PM3.6 - Kirby - Action - 0x114 SpecialHi

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 99 })] }
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 23003 }), Variable(Variable { memory_type: LongtermAccess, data_type: Int, address: 1 })] }
  3. CreateInterrupt { interrupt_id: None, action: 0x129, requirement: (AnimationEnd) }
  4. CreateInterrupt { interrupt_id: None, action: 0x129, requirement: (BoolIsTrue LongtermAccessBool (0x77)) }
  5. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  6. IntVariableSet { variable: RandomAccessInt (0x0), value: 494 }
  7. IntVariableSet { variable: RandomAccessInt (0x1), value: 498 }
  8. loop Infinite times:
    1. Subroutine(0x35614)
    2. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    3. else
      1. SetEdgeSlide(Airbourne)
      2. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    4. LoopRest

Exit Script