PM3.6 - Lucas - Action - 0x120
            Entry Script
            - CreateInterrupt { interrupt_id: None, action: 0x121, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
- PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x21))
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x28344 }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(SpecialLwHit)
 
- else- ChangeSubaction(SpecialLwHit)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- SetAirGround(105)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(SpecialAirLwHit)
 
- else- ChangeSubaction(SpecialAirLwHit)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
 
Exit Script