PM3.6 - Lucas - Action - 0x115 SpecialLw
            Entry Script
            - UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24006 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24007 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x19400 }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- loop Infinite times: - if (OnGround) - SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(SpecialLwStart)
 
- else- ChangeSubaction(SpecialLwStart)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetEdgeSlide(Airbourne)
- SetAirGround(105)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition))) - ChangeSubactionRestartFrame(SpecialAirLwStart)
 
- else- ChangeSubaction(SpecialAirLwStart)
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
 
Exit Script