PM3.6 - Lucas - Action - 0x115 SpecialLw

Entry Script

  1. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24006 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24007 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
  3. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (AnimationEnd) }
  4. CallEveryFrame { thread_id: 9, script: 0x19400 }
  5. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  6. loop Infinite times:
    1. if (OnGround)
      1. SetEdgeSlide(StayOn)
      2. SetAirGround(6)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialLwStart)
      4. else
        1. ChangeSubaction(SpecialLwStart)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetEdgeSlide(Airbourne)
      2. SetAirGround(105)
      3. if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
        1. ChangeSubactionRestartFrame(SpecialAirLwStart)
      4. else
        1. ChangeSubaction(SpecialAirLwStart)
      5. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
    4. LoopRest

Exit Script