PM3.6 - Pikachu - Action - 0x11c

Entry Script

  1. CreateInterrupt { interrupt_id: Some(10146), action: Wait, requirement: (AnimationEnd) }
  2. CreateInterrupt { interrupt_id: Some(10147), action: Fall, requirement: (AnimationEnd) }
  3. BoolVariableSetFalse { variable: LongtermAccessBool(VelocityIgnoreHitstun) }
  4. IntVariableSet { variable: LongtermAccessInt(Temp1), value: 468 }
  5. IntVariableSet { variable: LongtermAccessInt(Temp2), value: 472 }
  6. IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 2 }
  7. CallEveryFrame { thread_id: 9, script: 0x168e8 }
  8. loop Infinite times:
    1. Subroutine(0x16298)
    2. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(StayOn)
      3. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
      4. EnableInterrupt(10146)
      5. DisableInterrupt(10147)
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    3. else
      1. SetAirGround(10)
      2. SetEdgeSlide(Airbourne)
      3. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
      4. EnableInterrupt(10147)
      5. DisableInterrupt(10146)
      6. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    4. LoopRest

Exit Script