PM3.6 - Pikachu - Action - 0x118
            Entry Script
            - FloatVariableSet { variable: RandomAccessFloat (0x3fa), value: 0 }
- if (OnGround) - ChangeSubactionRestartFrame(SpecialHiEnd)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- BoolVariableSetFalse { variable: RandomAccessBool (0x1c) }
- if ((RandomAccessInt (0x0) Equal scalar(1))) - CallEveryFrame { thread_id: 9, script: 0x222a8 }
- ResetVerticalVelocityAndAcceleration(true)
- ResetVerticalVelocityAndAcceleration(false)
- IntVariableSet { variable: RandomAccessInt (0x801daf), value: -8 }
- BoolVariableSetTrue { variable: RandomAccessBool (0x1c) }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(0.44) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(7.0)
- BoolVariableSetFalse { variable: RandomAccessBool (0x1c) }
- BoolVariableSetTrue { variable: LongtermAccessBool(CanNotTeeter) }
- AddVelocity { x_vel: Constant(0.0), y_vel: Constant(-0.22) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CanNotTeeter) }
- AsyncWait(14.0)
- if (OnGround) - CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
 
- else- ChangeSubaction(SpecialAirHiEnd)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
 
 
- else- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- SetEdgeSlide(StayOn)
- AsyncWait(9.0)
- SetAirGround(6)
 
 
- else- ChangeSubactionRestartFrame(SpecialAirHiEnd_1)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: None, action: LandingFallSpecial, requirement: (OnGround) }
 
Exit Script