PM3.6 - Roy - Subroutine - 0x1d2b8

  1. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  2. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
  4. BoolVariableSetFalse { variable: RandomAccessBool(EnableJabLoop) }