PM3.6 - Wario - Action - 0x115 SpecialLw

Entry Script

  1. BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
  2. BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
  3. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
  4. if ((LongtermAccessInt (0x42) GreaterThanOrEqual scalar(3)))
    1. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    2. PreviousInterruptAddRequirement(OnGround)
    3. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    4. PreviousInterruptAddRequirement(InAir)
    5. CreateInterrupt { interrupt_id: None, action: 0x12f, requirement: (OnGround) }
    6. PreviousInterruptAddRequirement((LongtermAccessInt (0x42) GreaterThanOrEqual scalar(2)))
    7. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool(SpecialsMovement))
    8. loop Infinite times:
      1. Subroutine(0x1a8b0)
      2. if (OnGround)
        1. SetEdgeSlide(StayOn)
        2. SetAirGround(6)
        3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
      3. else
        1. SetEdgeSlide(Airbourne)
        2. SetAirGround(10)
        3. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
      4. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. LoopRest

    Exit Script