PM3.6 - Yoshi - Subroutine - 0x10210

  1. AsyncWait(3.0)
  2. ChangeHurtBoxStateAll { state: IntangibleFlashing }
  3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
  4. AsyncWait(19.0)
  5. ChangeHurtBoxStateAll { state: Normal }
  6. loop 3 times:
    1. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
    2. SyncWait(2.0)
    3. ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
    4. SyncWait(1.0)
  7. Return