PM3.6 - Yoshi - Subroutine - 0x18cc8

  1. Subroutine(0x18310)
  2. if (BoolIsTrue RandomAccessBool(SpecialsMovement))
    1. GenerateArticle { article_id: 4, subaction_only: true }
    2. FloatVariableSet { variable: RandomAccessFloat (0xa), value: InternalConstantInt (0xfec) }
    3. BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }