Brawl - Ivysaur - Action - 0x115 SpecialLw
Entry Script
- ChangeHurtBoxStateAll { state: IntangibleNoFlashing }
- UnknownEvent { namespace: 0x14, code: 0x5, unk1: 0x0, arguments: [Bool(false)] }
- UnknownEvent { namespace: 0x1f, code: 0x11, unk1: 0x0, arguments: [Value(2)] }
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
- loop Infinite times:
- if (BoolIsTrue RandomAccessBool (0x5))
- ChangeSubaction(SpecialLwIn)
- else
- ChangeSubactionRestartFrame(SpecialLwIn)
- BoolVariableSetTrue { variable: RandomAccessBool (0x5) }
- if (OnGround)
- SetEdgeSlide(Unknown(2))
- SetAirGround(6)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(13)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script