Brawl - Ivysaur - Action - 0x114 SpecialHi
Entry Script
- IntVariableSet { variable: RandomAccessInt (0x0), value: 2 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 2 }
- CreateInterrupt { interrupt_id: Some(10029), action: LandingFallSpecial, requirement: (OnGround) }
- DisableInterrupt(10029)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- GenerateArticle { article_id: 2, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(0)] }
- if (OnGround)
- ChangeSubactionRestartFrame(SpecialHi)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(0)] }
- SetEdgeSlide(Unknown(2))
- SetAirGround(6)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- Subroutine(Offset { offset: 0xffffffff, origin: 0x17dd4 })
- ChangeSubactionRestartFrame(SpecialAirHi_1)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(1)] }
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- loop Infinite times:
- LoopRest
- if (OnGround)
- ChangeSubaction(SpecialHi)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(0), Bool(true)] }
- SetEdgeSlide(Unknown(2))
- SetAirGround(6)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- DisableInterrupt(10029)
- else
- ChangeSubaction(SpecialAirHi_1)
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(2), Value(1), Bool(true)] }
- SetEdgeSlide(Airbourne)
- SetAirGround(10)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- EnableInterrupt(10029)
Exit Script