Brawl - Jigglypuff - Action - 0x117
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (ButtonNotPressed value(1)) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (ButtonNotPressed value(1)) }
- PreviousInterruptAddRequirement(InAir)
- IntVariableSet { variable: RandomAccessInt (0x6), value: 464 }
- IntVariableSet { variable: RandomAccessInt (0x7), value: 473 }
- FloatVariableSet { variable: RandomAccessFloat (0xf), value: 0 }
- Subroutine(0x16df8)
Exit Script