Brawl - Jigglypuff - Action - 0x112 SpecialN
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
- if (FacingRight)
- IntVariableSet { variable: RandomAccessInt (0x6), value: 463 }
- IntVariableSet { variable: RandomAccessInt (0x7), value: 472 }
- else
- IntVariableSet { variable: RandomAccessInt (0x6), value: 462 }
- IntVariableSet { variable: RandomAccessInt (0x7), value: 471 }
- FloatVariableSet { variable: RandomAccessFloat (0xf), value: 1 }
- Subroutine(0x16df8)
Exit Script