Brawl - Jigglypuff - Action - 0x11b
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- IntVariableSet { variable: RandomAccessInt (0x6), value: 468 }
- IntVariableSet { variable: RandomAccessInt (0x7), value: 477 }
- FloatVariableSet { variable: RandomAccessFloat (0xf), value: 0 }
- Subroutine(0x16df8)
Exit Script