Brawl - Jigglypuff - Action - 0x11a
Entry Script
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- EnableInterruptGroup(CliffCatch)
- SetEdgeSlide(Airbourne)
- ChangeSubactionRestartFrame(SpecialN_3)
- FrameSpeedModifier { multiplier: 0.0, unk: 0 }
Exit Script