Brawl - Jigglypuff - Subaction - SpecialN_3
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Stats
IASA: |
None |
Hitboxes active: |
1-61 |
Hitbox set 0 hits: |
1 |
Subaction Index: |
0x1db |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frames:1-60
Set |
ID |
Dmg |
BKB |
KBG |
Angle |
Effect |
Sound |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
10 |
30 |
102 |
90 |
Normal |
Kick |
6 |
6 |
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Scripts
Main
- CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(10.0), trajectory: 90, wdsk: 0, kbg: 102, shield_damage: 0, bkb: 30, size: 2.5, x_offset: 0.0, y_offset: 7.0, z_offset: 0.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Kick, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Spin, clang: true, unk5: true, direct: true, unk6: 0 })
GFX
SFX
- SoundEffectTransient(6047)
Other
- ItemVisibility(false)