Brawl - Jigglypuff - Subaction - CatchAttack

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Stats

IASA: None
Hitboxes active: 10-11
Hitbox set 0 hits: 10
Subaction Index: 0x70

Hitboxes

Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag because damage is used in their formulas.

Frames:10-11

Set ID Dmg WDSK BKB KBG Angle Effect Sound Clang Shieldstun Hitlag Targets
0 0 3 30 0 100 361 Normal Punch false 3 4

Scripts

Main

  1. AsyncWait(9.0)
  2. CreateHitBox(HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(3.0), trajectory: 361, wdsk: 30, kbg: 100, shield_damage: 0, bkb: 0, size: 5.76, x_offset: 0.0, y_offset: 6.0, z_offset: 12.8, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 0, unk2: false, sound: Punch, unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Head, clang: false, unk5: true, direct: true, unk6: 0 })
  3. SyncWait(2.0)
  4. DeleteAllHitBoxes
  5. AsyncWait(20.0)
  6. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }

GFX

    SFX

      Other

      1. AsyncWait(10.0)
      2. Rumble { unk1: 17, unk2: 0 }