Brawl - Jigglypuff - Subaction - AppealSL

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Stats

IASA: 127
Subaction Index: 0x1bf

Scripts

Main

  1. AsyncWait(126.0)
  2. AllowInterrupts

GFX

  1. AsyncWait(10.0)
  2. loop 6 times:
    1. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 7, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.2, randomize: None, terminate_with_animation: true })
    2. SyncWait(3.0)
    3. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 7, x_offset: 0.0, y_offset: 3.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 1.0, randomize: None, terminate_with_animation: true })
    4. SyncWait(3.0)
    5. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 70, bone: 7, x_offset: 0.0, y_offset: -2.5, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 180.0, scale: 0.9, randomize: None, terminate_with_animation: true })
    6. SyncWait(3.0)
  3. AsyncWait(75.0)
  4. GraphicEffect(GraphicEffect { graphic: 28, bone: 0, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: false })

SFX

  1. AsyncWait(13.0)
  2. SoundEffect1(6057)
  3. SyncWait(6.0)
  4. SoundEffect1(6058)
  5. SyncWait(6.0)
  6. SoundEffect1(6059)
  7. SyncWait(6.0)
  8. SoundEffect1(6060)
  9. SyncWait(6.0)
  10. SoundEffect1(6061)
  11. SyncWait(6.0)
  12. SoundEffect1(6062)
  13. SyncWait(6.0)
  14. SoundEffect1(6062)
  15. SyncWait(6.0)
  16. SoundEffect1(6061)
  17. SyncWait(6.0)
  18. SoundEffect1(6060)
  19. SyncWait(6.0)
  20. SoundEffect1(6059)
  21. SyncWait(11.0)
  22. SoundEffect1(6082)
  23. SyncWait(37.0)
  24. SoundEffect1(6090)
  25. SyncWait(13.0)
  26. SoundEffect1(6092)

Other

  1. AsyncWait(15.0)
  2. RumbleLoop { unk1: 2, unk2: 60 }