Brawl - Luigi - Action - 0x118
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(10147), action: 0x119, requirement: (HitboxConnects) }
- CreateInterrupt { interrupt_id: Some(10146), action: 0x119, requirement: (OnGround) }
- DisableInterrupt(10146)
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- ChangeSubactionRestartFrame(SpecialS_1)
- else
- ChangeSubactionRestartFrame(SpecialS)
Exit Script
- if (CurrentTriggeredStatusID value(10147))
- BoolVariableSetTrue { variable: RandomAccessBool(EnableGlide) }