Brawl - Luigi - Action - 0x11b

Entry Script

  1. CreateInterrupt { interrupt_id: Some(10029), action: LandingFallSpecial, requirement: (OnGround) }
  2. EnableInterruptGroup(CliffCatch)
  3. CreateInterrupt { interrupt_id: None, action: FallSpecial, requirement: (AnimationEnd) }
  4. ChangeSubactionRestartFrame(SpecialHiDrop)
  5. CallEveryFrame { thread_id: 9, offset: Offset { offset: ffffffff, origin: 18794 } }

Exit Script