Brawl - Luigi - Action - 0x11a
Entry Script
- BoolVariableSetTrue { variable: RandomAccessBool (0xd) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
- LoopRest
- ChangeSubactionRestartFrame(SpecialSWallEnd)
- CallEveryFrame { thread_id: 9, script: 0x18588 }
Exit Script
- UnknownEvent { namespace: 0xc, code: 0x28, unk1: 0x0, arguments: [] }