Brawl - Luigi - Subaction - AppealLw
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Stats
IASA: |
None |
Hitboxes active: |
45 |
Hitbox set 0 hits: |
45 |
Subaction Index: |
0x1c0 |
Hitboxes
Move staling reduces damage up to 45%. Move staling also reduces final knockback, shieldstun and hitlag
because damage is used in their formulas.
Frame:45
Set |
ID |
Dmg |
WDSK |
BKB |
KBG |
Angle |
Effect |
Sound |
Rehit Rate |
Shieldstun |
Hitlag |
Targets |
0 |
0 |
2 |
180 |
0 |
100 |
270 |
Normal |
Unknown(40) |
8 |
2 |
3 |
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Scripts
Main
- AsyncWait(44.0)
- CreateSpecialHitBox(SpecialHitBoxArguments { hitbox_args: HitBoxArguments { bone_index: 0, hitbox_id: 0, set_id: 0, damage: Constant(2.0), trajectory: 270, wdsk: 180, kbg: 100, shield_damage: 0, bkb: 0, size: 3.0, x_offset: 0.0, y_offset: -1.0, z_offset: 4.0, tripping_rate: 0.0, hitlag_mult: 1.0, sdi_mult: 1.0, effect: Normal, unk1: false, sound_level: 2, unk2: false, sound: Unknown(40), unk3: 0, ground: true, aerial: true, unk4: 0, sse_type: Foot, clang: true, unk5: true, direct: true, unk6: 0 }, rehit_rate: 8, angle_flipping: AttackerPosition, unk1: false, stretches_to_bone: false, unk2: false, can_hit1: true, can_hit2: true, can_hit3: true, can_hit4: true, can_hit5: true, can_hit6: true, can_hit7: true, can_hit8: true, can_hit9: true, can_hit10: true, can_hit11: true, can_hit12: true, can_hit13: true, enabled: true, unk3: 0, can_be_shielded: true, can_be_reflected: false, can_be_absorbed: false, unk4: 0, remain_grabbed: false, ignore_invincibility: false, freeze_frame_disable: false, unk5: false, flinchless: false })
- AsyncWait(45.0)
- DeleteAllHitBoxes
GFX
- AsyncWait(41.0)
- GraphicEffect(GraphicEffect { graphic: 26, bone: 0, x_offset: 2.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 180.0, z_rotation: 0.0, scale: 1.0, random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0, terminate_with_animation: true })
SFX
- AsyncWait(19.0)
- SoundEffect1(1287)
- SyncWait(23.0)
- SoundEffect1(3397)
Other
- SlopeContourStand { leg_bone_parent: 4 }
- AsyncWait(45.0)
- Rumble { unk1: 17, unk2: 0 }
- AsyncWait(58.0)
- SlopeContourFull { hip_n_or_top_n: 6, trans_bone: 3 }