Brawl - Olimar - Action - 0x11a
Entry Script
- FinalSmashExit
- UnknownEvent { namespace: 0xf, code: 0x2, unk1: 0x0, arguments: [] }
- UnknownEvent { namespace: 0xf, code: 0x1, unk1: 0x0, arguments: [] }
- ChangeSubactionRestartFrame(DamageFall)
- UnknownEvent { namespace: 0x1a, code: 0x7, unk1: 0x0, arguments: [Bool(true)] }
- CreateInterrupt { interrupt_id: None, action: HitGroundTumble, requirement: (OnGround) }
- BoolVariableSetFalse { variable: LongtermAccessBool(CannotDie) }
Exit Script