Brawl - Olimar - Action - 0x113 SpecialS
Entry Script
- CreateInterrupt { interrupt_id: Some(10000), action: Wait, requirement: (AnimationEnd) }
- CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x1e080 }
- loop Infinite times:
- if (OnGround)
- Subroutine(0x1dec0)
- if ((InternalConstantInt(CurrentSubaction) Equal scalar(466)))
- ChangeSubaction(SpecialS)
- else
- ChangeSubactionRestartFrame(SpecialS)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- EnableInterrupt(10000)
- DisableInterrupt(10002)
- else
- Subroutine(0x1def8)
- if ((InternalConstantInt(CurrentSubaction) Equal scalar(465)))
- ChangeSubaction(SpecialAirS)
- else
- ChangeSubactionRestartFrame(SpecialAirS)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- DisableInterrupt(10000)
- EnableInterrupt(10002)
- LoopRest
Exit Script