Brawl - Olimar - Action - 0x112 SpecialN

Entry Script

  1. if (OnGround)
    1. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
    2. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
    3. SetAirGround(6)
    4. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(0)] }
    5. SetEdgeSlide(StayOn)
    6. if (ArticleAvailable value(0))
      1. ChangeSubactionRestartFrame(SpecialNStart)
    7. else
      1. ChangeSubactionRestartFrame(SpecialNFailure)
  2. else
    1. Subroutine(Offset { offset: 0xffffffff, origin: 0x1df7c })
    2. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
    3. SetAirGround(0)
    4. UnknownEvent { namespace: 0x9, code: 0x0, unk1: 0x0, arguments: [Value(2)] }
    5. SetEdgeSlide(Airbourne)
    6. ChangeSubactionRestartFrame(SpecialAirNFailure)

Exit Script