Brawl - Pit - Action - 0x117
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (ButtonNotPressed value(1)) }
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc0))) }
- if (BoolIsTrue RandomAccessBool (0x11))
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual InternalConstantInt (0xfa2))) }
- CreateInterrupt { interrupt_id: None, action: 0x119, requirement: ((InternalConstantInt(ControlStickXAxisRelative) LessThanOrEqual InternalConstantInt (0xfa1))) }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 464 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 472 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 2 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam3), value: 10 }
- else
- CreateInterrupt { interrupt_id: None, action: 0x118, requirement: ((InternalConstantInt(ControlStickYAxis) LessThan InternalConstantInt (0xfa2))) }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 463 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 471 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 1 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam3), value: 9 }
- CallEveryFrame { thread_id: 9, script: 0x1d488 }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(100)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 }), Bool(true)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 4 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 4 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script
- if ((InternalConstantInt(CurrentAction) Equal scalar(279)))
- IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(280)))
- IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(281)))
- IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(282)))
- else
- ArticleAnimation(0)
- ModelChanger { reference: 1, switch_index: 1, bone_group_index: 2 }
- ArticleRemove(1)