Brawl - Pit - Action - 0x118
Entry Script
- CreateInterrupt { interrupt_id: None, action: 0x11a, requirement: (ButtonNotPressed value(1)) }
- CreateInterrupt { interrupt_id: None, action: 0x117, requirement: (AnimationEnd) }
- if (BoolIsTrue RandomAccessBool (0x11))
- IntVariableSet { variable: RandomAccessInt (0x1), value: 465 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 473 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 3 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam3), value: 11 }
- else
- IntVariableSet { variable: RandomAccessInt (0x1), value: 466 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam1), value: 474 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam2), value: 4 }
- IntVariableSet { variable: RandomAccessInt(ThrowDataParam3), value: 12 }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 3 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(100)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 }), Bool(true)] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 4 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- UnknownEvent { namespace: 0x10, code: 0x4, unk1: 0x0, arguments: [Value(0), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 4 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script
- if (BoolIsTrue RandomAccessBool (0x11))
- BoolVariableSetFalse { variable: RandomAccessBool (0x11) }
- else
- BoolVariableSetTrue { variable: RandomAccessBool (0x11) }
- Subroutine(0x11a Exit 0x1d430)