Brawl - Pit - Action - 0x114 SpecialHi

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x11d, requirement: (AnimationEnd) }
  2. UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: InternalConstant, data_type: Int, address: 24002 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
  3. if (OnGround)
    1. CreateInterrupt { interrupt_id: Some(10002), action: Fall, requirement: (InAir) }
    2. SetAirGround(6)
    3. SetEdgeSlide(StayOn)
    4. CallEveryFrame { thread_id: 9, script: 0x1bd88 }
    5. ChangeSubactionRestartFrame(SpecialHiStart)
  4. else
    1. SetAirGround(102)
    2. SetEdgeSlide(Airbourne)
    3. ChangeSubactionRestartFrame(SpecialAirHiStart)

Exit Script