Brawl - Wario - Action - 0x121
Entry Script
- GenerateArticle { article_id: 0, subaction_only: true }
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(0), Value(0)] }
- CreateInterrupt { interrupt_id: None, action: 0x124, requirement: (AnimationEnd) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- SlopeContourStand { leg_bone_parent: 1 }
- loop Infinite times:
- if (OnGround)
- SetEdgeSlide(StayOn)
- SetAirGround(6)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(SpecialSBStart)
- else
- ChangeSubaction(SpecialSBStart)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(100)
- if (not(BoolIsTrue RandomAccessBool(EnableActionTransition)))
- ChangeSubactionRestartFrame(SpecialAirSBStart)
- else
- ChangeSubaction(SpecialAirSBStart)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- LoopRest
Exit Script