Brawl - Yoshi - Subroutine - 0x10210
- AsyncWait(3.0)
- ChangeHurtBoxStateAll { state: IntangibleFlashing }
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- AsyncWait(19.0)
- ChangeHurtBoxStateAll { state: Normal }
- loop 3 times:
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 0 }
- SyncWait(2.0)
- ModelChanger { reference: 0, switch_index: 1, bone_group_index: 1 }
- SyncWait(1.0)
- Return