Brawl - Yoshi - Subroutine - 0x19518
- ControllerClearBuffer
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- CreateInterrupt { interrupt_id: None, action: Guard, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement((LongtermAccessFloat(ShieldCharge) GreaterThan scalar(0)))
- PreviousInterruptAddRequirement(ButtonHeld value(3))
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)