Brawl - Yoshi - Common Subroutine 0x1905c
            - if ((InternalConstantInt(ControlStickXAxisAbsolute) LessThan InternalConstantInt (0xc5c))) 
- IfStatementAnd ((InternalConstantInt(ControlStickYAxisAbsolute) LessThan InternalConstantInt (0xc5d)))
 - IntVariableSet { variable: RandomAccessInt (0x0), value: 285 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 280 }
 
 - else
- if (StickDirectionPressed) 
- if ((InternalConstantInt(ControlStickXAxisRelative) GreaterThanOrEqual scalar(0))) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 285 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 280 }
 
 - else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 286 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 281 }
 - FloatVariableSet { variable: RandomAccessFloat(EnableTurnWhenBelowZero), value: InternalConstantInt(CharacterDirectionOpposite) }
 
 
 - else
- if ((InternalConstantInt(ControlStickYAxis) GreaterThanOrEqual scalar(0))) 
- IntVariableSet { variable: RandomAccessInt (0x0), value: 287 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 282 }
 
 - else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 288 }
 - IntVariableSet { variable: RandomAccessInt (0x1), value: 283 }