Brawl - Zelda - Subroutine - 0x17690
- if (BoolIsTrue RandomAccessBool(SpecialsMovement))
- if (ArticleExists value(0))
- UnknownEvent { namespace: 0x10, code: 0x7, unk1: 0x0, arguments: [Value(0), Value(1)] }
- BoolVariableSetFalse { variable: RandomAccessBool(SpecialsMovement) }
- if (not(OnGround))
- IntVariableDecrement { variable: RandomAccessInt(ThrowDataParam1) }
- if ((RandomAccessInt(ThrowDataParam1) GreaterThanOrEqual scalar(0)))
- UnknownEvent { namespace: 0xe, code: 0x5, unk1: 0x0, arguments: [Value(1)] }
- else
- UnknownEvent { namespace: 0xe, code: 0x4, unk1: 0x0, arguments: [Value(1)] }