Brawl - Zelda - Common Subroutine 0x1054c

  1. CreateInterrupt { interrupt_id: None, action: CaptureJump, requirement: (ButtonMashingOrStatusExpiredSleepBuryFreeze) }
  2. PreviousInterruptAddRequirement(BoolIsTrue RandomAccessBool (0x11))
  3. CreateInterrupt { interrupt_id: None, action: CaptureJump, requirement: (ButtonMashingOrStatusExpiredSleepBuryFreeze) }
  4. PreviousInterruptAddRequirement(InAir)
  5. CreateInterrupt { interrupt_id: Some(10036), action: CaptureCut, requirement: (ButtonMashingOrStatusExpiredSleepBuryFreeze) }