Brawl - Zelda - Subroutine - 0x17e08
- IntVariableDecrement { variable: RandomAccessInt (0x0) }
- IntVariableIncrement { variable: RandomAccessInt (0x1) }
- if ((RandomAccessInt (0x1) GreaterThanOrEqual InternalConstantInt (0xfab)))
- UnknownEvent { namespace: 0x8, code: 0x4, unk1: 0x0, arguments: [Bool(true)] }