P+ - Bowser - Action - 0x11e

Entry Script

  1. IntVariableSet { variable: RandomAccessInt (0x5), value: 2 }
  2. ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 52, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
  3. SoundEffectStop(3842)
  4. SoundEffect1(3843)
  5. SlopeContourStand { leg_bone_parent: 6 }
  6. Rumble { unk1: 4, unk2: 0 }
  7. AddVelocity { x_vel: Constant(-0.9), y_vel: Constant(0.0) }
  8. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(PreviousControlStickXAxisAbsolute) LessThan InternalConstantInt (0xc32))) }
  9. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32)))
  10. PreviousInterruptAddRequirement((RandomAccessInt (0x5) LessThanOrEqual scalar(0)))
  11. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(PreviousControlStickYAxisAbsolute) LessThan InternalConstantInt (0xc56))) }
  12. PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc56)))
  13. PreviousInterruptAddRequirement((RandomAccessInt (0x5) LessThanOrEqual scalar(0)))
  14. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (ButtonHeld value(0)) }
  15. PreviousInterruptAddRequirement((RandomAccessInt (0x5) LessThanOrEqual scalar(0)))
  16. CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (AnimationEnd) }
  17. CallEveryFrame { thread_id: 9, script: 0x6b18 }
  18. ChangeSubactionRestartFrame(SpecialSSquat_2)
  19. loop Infinite times:
    1. if (OnGround)
      1. BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
      2. SetAirGround(6)
      3. SetEdgeSlide(StayOn)
      4. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
      2. SetAirGround(10)
      3. SetEdgeSlide(Airbourne)
      4. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script