P+ - Bowser - Action - 0x11e
Entry Script
- IntVariableSet { variable: RandomAccessInt (0x5), value: 2 }
- ExternalGraphicEffect(ExternalGraphicEffect { file: 0, graphic: 52, bone: 70, x_offset: 0.0, y_offset: 0.0, z_offset: 0.0, x_rotation: 0.0, y_rotation: 0.0, z_rotation: 0.0, scale: 1.2, randomize: Some(ExternalGraphicEffectRandomize { random_x_offset: 0.0, random_y_offset: 0.0, random_z_offset: 0.0, random_x_rotation: 0.0, random_y_rotation: 0.0, random_z_rotation: 0.0 }), terminate_with_animation: false })
- SoundEffectStop(3842)
- SoundEffect1(3843)
- SlopeContourStand { leg_bone_parent: 6 }
- Rumble { unk1: 4, unk2: 0 }
- AddVelocity { x_vel: Constant(-0.9), y_vel: Constant(0.0) }
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(PreviousControlStickXAxisAbsolute) LessThan InternalConstantInt (0xc32))) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickXAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc32)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x5) LessThanOrEqual scalar(0)))
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: ((InternalConstantInt(PreviousControlStickYAxisAbsolute) LessThan InternalConstantInt (0xc56))) }
- PreviousInterruptAddRequirement((InternalConstantInt(ControlStickYAxisAbsolute) GreaterThanOrEqual InternalConstantInt (0xc56)))
- PreviousInterruptAddRequirement((RandomAccessInt (0x5) LessThanOrEqual scalar(0)))
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (ButtonHeld value(0)) }
- PreviousInterruptAddRequirement((RandomAccessInt (0x5) LessThanOrEqual scalar(0)))
- CreateInterrupt { interrupt_id: None, action: 0x11f, requirement: (AnimationEnd) }
- CallEveryFrame { thread_id: 9, script: 0x6b18 }
- ChangeSubactionRestartFrame(SpecialSSquat_2)
- loop Infinite times:
- if (OnGround)
- BoolVariableSetTrue { variable: LongtermAccessBool (0x71) }
- SetAirGround(6)
- SetEdgeSlide(StayOn)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
- else
- BoolVariableSetFalse { variable: LongtermAccessBool (0x71) }
- SetAirGround(10)
- SetEdgeSlide(Airbourne)
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script