P+ - Bowser - Action - 0x9b ThrowItem
Entry Script (Common)
- Subroutine(0x805440c0)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- if ((InternalConstantInt(HeldItem) Equal scalar(72)))
- UnknownEvent { namespace: 0xc, code: 0x13, unk1: 0x0, arguments: [] }
- if (OnGround)
- Subroutine(0x18e7c)
- else
- Subroutine(0x1905c)
- else
- if ((RandomAccessInt (0x0) Equal scalar(0)))
- if (OnGround)
- Subroutine(0x1942c)
- else
- Subroutine(0x19834)
- ControllerClearBuffer
- ControllerUnk01
- Subroutine(0x80545f80)
- loop Infinite times:
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- if (OnGround)
- SetEdgeSlide(Unknown(2))
- SetAirGround(15)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetEdgeSlide(Airbourne)
- SetAirGround(0)
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- UnknownEvent { namespace: 0x12, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 2 }), Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
Exit Script (Common)
- if ((InternalConstantInt(HeldItem) Equal scalar(72)))
- UnknownEvent { namespace: 0xc, code: 0x12, unk1: 0x0, arguments: [Value(3)] }
- BoolVariableSetFalse { variable: LongtermAccessBool (0x2a) }