P+ - Bowser - Action - 0x1b Guard
Entry Script (Common)
- CreateInterrupt { interrupt_id: None, action: EdgeSlip, requirement: (InAir) }
- PreviousInterruptAddRequirement(HasPassedOverAnEdgeBackward)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
- Subroutine(0x223e8)
- CreateInterrupt { interrupt_id: None, action: ShieldBreak, requirement: ((LongtermAccessFloat(ShieldCharge) LessThan scalar(0))) }
- CreateInterrupt { interrupt_id: None, action: GuardOff, requirement: (not(ShieldInputHeld value(3))) }
- PreviousInterruptAddRequirement((RandomAccessInt (0x0) LessThanOrEqual scalar(0)))
- PreviousInterruptAddRequirement(OnGround)
- Subroutine(0x80546960)
Exit Script (Common)
- if ((InternalConstantInt(CurrentAction) Equal scalar(27)))
- IfStatementOr ((InternalConstantInt(CurrentAction) Equal scalar(29)))
- else
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(20), Bool(true), Bool(true)] }
- UnknownEvent { namespace: 0x11, code: 0x15, unk1: 0x0, arguments: [Value(21), Bool(true), Bool(true)] }