P+ - Bowser - Action - 0x112 SpecialN
Entry Script
- Subroutine(0x6aa8)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- BoolVariableSetFalse { variable: RandomAccessBool(EnableGlide) }
- Subroutine(0x6a58)
- if ((LongtermAccessFloat (0x13) Equal scalar(50)))
- IntVariableSet { variable: RandomAccessInt (0x0), value: 462 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 463 }
- else
- IntVariableSet { variable: RandomAccessInt (0x0), value: 3 }
- IntVariableSet { variable: RandomAccessInt (0x1), value: 4 }
- CallEveryFrame { thread_id: 9, script: 0x10470 }
- loop Infinite times:
- if (OnGround)
- SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 0 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- SetAirGround(0)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableActionTransition))
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 }), Bool(true)] }
- else
- UnknownEvent { namespace: 0x4, code: 0x0, unk1: 0x0, arguments: [Variable(Variable { memory_type: RandomAccess, data_type: Int, address: 1 })] }
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script