P+ - Luigi - Action - 0x117

Entry Script

  1. CreateInterrupt { interrupt_id: None, action: 0x118, requirement: (ButtonNotPressed value(1)) }
  2. CallEveryFrame { thread_id: 9, script: 0x23a44 }
  3. loop Infinite times:
    1. if (OnGround)
      1. SetAirGround(6)
      2. SetEdgeSlide(StayOn)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialSHold)
      4. else
        1. ChangeSubactionRestartFrame(SpecialSHold)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. if ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
        1. FrameSpeedModifier { multiplier: 0.0, unk: 0 }
      6. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: false, ty: InAir }] }
    2. else
      1. SetAirGround(10)
      2. SetEdgeSlide(Airbourne)
      3. if (BoolIsTrue RandomAccessBool(EnableActionTransition))
        1. ChangeSubaction(SpecialAirSHold)
      4. else
        1. ChangeSubactionRestartFrame(SpecialAirSHold)
        2. BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
      5. if ((RandomAccessInt (0x0) GreaterThanOrEqual InternalConstantInt (0x5dc0)))
        1. FrameSpeedModifier { multiplier: 0.0, unk: 0 }
      6. UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(1), Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script

  1. if (RollADie value(4))
    1. BoolVariableSetTrue { variable: RandomAccessBool(SpecialsMovement) }
  2. UnknownEvent { namespace: 0x11, code: 0x1f, unk1: 0x0, arguments: [Value(26)] }