P+ - Luigi - Action - 0x119
Entry Script
- CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (ChangeInAirGroundState) }
- PreviousInterruptAddRequirement(InAir)
- loop Infinite times:
- if (OnGround)
- SetAirGround(103)
- SetEdgeSlide(StayOn)
- if (BoolIsTrue RandomAccessBool(EnableJabLoop))
- ChangeSubaction(SpecialSEnd)
- else
- ChangeSubactionRestartFrame(SpecialSEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- UnknownEvent { namespace: 0x4, code: 0x1, unk1: 0x0, arguments: [Value(0), Requirement { flip: true, ty: CharacterExists }] }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
- else
- Subroutine(0x21d68)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(EnableJabLoop))
- ChangeSubaction(SpecialAirSEnd)
- else
- ChangeSubactionRestartFrame(SpecialAirSEnd)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableJabLoop) }
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
- LoopRest
Exit Script