P+ - Luigi - Action - 0x11a

Entry Script

  1. BoolVariableSetTrue { variable: RandomAccessBool (0xd) }
  2. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: AnimationEnd }] }
  3. LoopRest
  4. ChangeSubactionRestartFrame(SpecialSWallEnd)
  5. CallEveryFrame { thread_id: 9, script: 0x18588 }

Exit Script

  1. UnknownEvent { namespace: 0xc, code: 0x28, unk1: 0x0, arguments: [] }