P+ - Mewtwo - Action - 0x11a

Entry Script

  1. BoolVariableSetFalse { variable: LongtermAccessBool (0x3e) }
  2. IntVariableSet { variable: LongtermAccessInt (0x45), value: 472 }
  3. IntVariableSet { variable: LongtermAccessInt (0x46), value: 61 }
  4. IntVariableSet { variable: RandomAccessInt (0x0), value: -1 }
  5. CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
  6. PreviousInterruptAddRequirement(OnGround)
  7. CreateInterrupt { interrupt_id: None, action: Fall, requirement: (InAir) }
  8. PreviousInterruptAddRequirement(AnimationEnd)
  9. CallEveryFrame { thread_id: 9, script: 0x19370 }
  10. loop Infinite times:
    1. if (OnGround)
      1. Subroutine(0x19328)
      2. Subroutine(0x19230)
      3. SetAirGround(6)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
    2. else
      1. Subroutine(0x19350)
      2. Subroutine(0x19298)
      3. SetAirGround(10)
      4. UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
    3. LoopRest

Exit Script